Wednesday, 14 December 2016

Lesson 5 - Understanding Scripts - 28/11/16

Read a script three times
The first time is a simple read through to just take in the story. The second reading is where the designer would begin to document initial thoughts and questions. The third read through is a more in depth analysis where the designer really starts to come to terms with the themes and ideas of the play.
Questions
1- What is the plot? 2- What is the theme? 3- What is the logic and does it make sense? 4- What is the exposition (context)? 5- What are the complications (drama)? 6- What creates the tension? 7- What is the cause of the action? 8- what is the resulting action? 9- How does it conclude? 10- Protagonist? 11- Antagonist? 12- Most interesting character? 13- Where does it take place?
1- What is the intent of a particular scene? 2- What are the major plot points? 3- What is the climax (turning points?)  4- Resolution? 5- Conclusion? 6- Important lines of dialogue? 7- Who controls the scene? 8- Where does the story change?
Discipline Questions
Time of day?
Target audience?
How long does it run?
Rehearsal period?
House or touring?
Intended style?
How much are you getting paid?
What is you exact job description?
Who are you going to be working with?
How much artistic control do you have?
Big or small crew?
Study Task - Read and Respond to 'Last night on Earth' and 'The Mountain Top'
What would the set designer be looking for?
What would the costume designer be looking for?
What would the lighting designer be looking for?
What would the sound designer be looking for?
The last night of the world
- Set designer
There is not much background information given in this segment so the set designer will primarily be looking at any set descriptions. For example, they would see the 'parlor rug' and so possibly look at sitting rooms and private houses in 1969. This would give some indication on what the average parlor would have looked like.
- Costume
Once again there is very little to go on so the costume designer may want to look at the context they do have. For instance, it is revealed that the male speaker (M) works in an office so it might be assumed that they would be dressed more formally. For the female speaker (F), they could look at how housewives (assumption) dressed in the 1960s and base their designs off of that.
Additionally, we know that they have a parlor and a fireplace. From this, it can be guessed that the couple may be slightly better off than average and so will be dressed accordingly.
- Lighting
The segment appears to be fairly melancholic so the lighting designer could possibly look at softer and more warm colours. Because it is set in a home and not outside, they would want to stick with a more natural colour pallet. There are also references a fireplace, little lights and green hurricane lamps. It would be important to not choose any colours or light that would over power or clash with these. Because fire is forbidden on stage, they would have to look at alternative ways of depicting the glowing embers.
Sound
The scene appears to be mostly silent so the and naturalistic so the designer for sound look for more subtle cues like the radio and the sound of running water.
The Mountain Top
The Lorraine Motel, Memphis, Tennessee
- Set Designer
- Costume Designer
As the show is based off a real historical figure, the costume designer would be able to look at how Martin Luther King, Jr dressed and so base their designs off of that.
When designing Camae's uniform, they would be able to look at the uniforms of people working for The Lorraine Hotel during that time period.
- Lighting Designer
It is revealed early on to be night so the designer would look for ways to depict this. When lighting up the hotel they would likely choose more artificial lighting.
- Sound Designer
The play is set during heavy rainfall.
Plays and Shows
Betrayal - Harold Pinter
The play is set in London and Venice, from 1968 and 1977, with the action takes place in reverse order.
The playing around of time in this piece can become quite confusing, with the audience unsure as to whether or not they are in the future or the past.
To overcome this, Colin Richmond incorporated revolves to serve a thematic purpose. In this production the direction of the rotation would indicate the direction of time travel. For example, a clockwise rotation would mean the play is moving forward in time, while anti clockwise rotation would show that the action is moving backwards in time.
I liked this technique because revolves are usually used to serve a purely functional purpose and this method gave them an added meaning and served to make the story clearer.
Deepcut - Philip Ralph
Deepcut is a perfect example of how stories are used to inspire change within a society. The play tells the the story of four suspicious deaths within the military community base, Deep Cut, between the years of 1995 and 2002. All four deaths were originally ruled as suicides, despite a lot of evidence that points otherwise.
The play caught the attention of Liberty, a charity that aims to promote human rights and civil liberties. With their aid a further investigation was opened to look into the deaths of the soldiers, specifically Cheryl James.
A much larger investigation was held that ultimately ruled that the cause of death for the soldiers being suicide.
In regards of the set specifically I liked the damage done to the wall as it suggested to me that the deaths and the lack of any proper investigation left regular family homes completely destroyed. Initially I had thought that the stains looked almost birdlike, which gave the set an almost animalistic atmosphere. This natural imagery contrasted the brutal nature of the deaths.
A Verbis ad Vebera - From Words to Blows 
This was my favorite of the three third year shows because of it's audience participation and use of rope in an abstract and powerful way. Although I wasn't completely always sure of the plot I felt that the actors gave off a sense of emotion and you were still able to identify with the characters. Personally, I thought that the play relied more on emotion and feeling than actual plot. I liked this effect because it meant that you didn't have to understand what was going on to be able to feel for the characters. It had a form of universal language that made it much more powerful. The lack of any permanent set meant that the audience weren't tied down to a particular set and were able to be taken all round Britain. 
The House of Small Cubes - Kunio Kato
I am including The House of Small Cubes because it is another example of a story that relies on visuals rather than words to convey thoughts and emotions. In this film, the audience is taken on a journey back through time as an old man travels through the floors of his house that have since become flooded. This animation uses different colours to depict different time periods and how they are perceived. He uses darker colours for the present and contrasts this with softer shades of brown when looking back in time. This makes the entire piece more bittersweet and suggests just how much things have changed as well as how cold the present is compared to the past. The growing size of the rooms show just how much the old man has lost, as well as how small his present life has become. 


Continuous line drawing
I have begun to really enjoy the continuous line drawings as I am able to see a vast improvement in my sense of scale and perception. I am now more able to more accurately capture details and proportions. 





Back to back drawing
I had a lot of fun during this task despite the discovery that I have awful communication skills. It was a lot harder than I first thought it would be and definitely showed that I have far to go in the world of accurate and reliable communications.
I found it hard to give instructions (as is evident by the resulting picture) and even harder to follow them. I had absolutely no clue what I was doing (as is even more evident). 

Lesson 4 - Process of Design - 22/11/16

Steps to Design
Step 1 - Read Script/ Commitment
This is the first interaction the designer will have with the project. Upon reading the script they will decide whether or not to work on the project. They will also decide if it is within their capabilities.
Step 2 - Analysis
This stage is for the creation of questions and ideas. It's all about exploration and the designer must try not to limit themselves. It is during this early stage that the designer will ask the director any questions they may have about the script, and begin to do their own research into the plots, themes and characters of the piece.
"The way i have been taught to read a script is:
read it once just to take in the story.
then read it a second time to analyze characters, plot, message, era ect.
Then a third time to take notes on props, set, costume any possible sound and light effects." - Hadley Taylor
Step 3 - Research
This is the point at which the designer would do their own research into the time period, as well as grow any existing ideas. It is important to get outside and look at external influences, such as architecture and natural formations, than to spend all your time looking at a computer screen. At this stage it is important to not limit yourself and to come up with as many ideas as possible. They may want to look at previous productions of the play and look at the theatrical style and genre.
Step 4 - Incubation
During the incubation period the designer continues to process ideas. They may start to create mood boards and look at the types of emotions they want to inspire.
Step 5 - Selection
At this point the designer is ready to start selecting and trimming down the ideas they want to use for the production. They will meet with the director to discuss their ideas and together they will choose the designs that most fit the director's vision. Choices will be more instinctive.
Step 6 - Implementation
This is the implementation of the ideas for the actual performance. The creative team will choose the mediums (wood, tiling, foam...) to be used, in addition to beginning to source anything that will be needed for the production. A materials list may be written up.
Step 7 - Evaluation
At the end of each production it is a good idea for the designer to look back over the production and think about the areas that worked well, as well as the ones that didn't. This will allow them to improve for the next production they work on, in addition to helping them develop their own style.


Study Task
Read and respond to Henry V

Scene 1
Archbishop of Canterbury speaks to Ely about possible tax that would leave church penniless. There's a plot to instead get Henry to invade France.
Henry's birthright - Henry is entitled to rule France through his mother's side. The French kings are pretenders that have less right to the throne.
Henry is backed by his younger brothers who fill him with fiery pride.
French ambassadors mock Henry by giving him tennis balls. Henry declares that he is coming for France and sends the diplomats on their way.
Scene 2
NYM, BARDOLPH and PISTOL
Context that PISTOL married the woman that NYM was previously engaged to. They threaten each other but are eventually subdued by BARDOLPH.
Three traitors:
Richard Earl of Cambridge
Henry Lord Scroop of Masham
Sir Thomas Grey, knight, of Northumberland
All are brought before Henry and their treason is revealed. They had all given information to the French in return for money. He sentences them to death.
Throne room
DAUPHIN wants war, while the French king is more concerned with defensive measures. A diplomat from England arrives. Speech of consequences should the King fail to turn over his crown.
France offers tiny dukedoms and one of his daughter's hands in marriage. Henry rejects this deal.

I thoroughly enjoyed the script because of the colourful language and use of rousing speeches to highlight the charisma of the leaders and the patriotic feelings of the general population. 

Extras
They Shoot Horses, Don't They?
Simple design consisting of a thrust stage layout, a wooden frame with fairy lights, and a basic platform with a microphone. Most of the scene changes rely on the position of props to break up the set and represent different areas. I thought that this was a great move as it was a simple but efficient way to take the audience to the different rooms. Props and scene decoration reminiscent of the 1920s when the play is set. 
I liked the set because of it's simplicity and faithfulness to the time period. I feel like they really captured the look and feel of a 1920s dance hall. I thought that the acting was superb and really helped transform the set from a theatre to dance hall. After reading Henry V and reflecting on the piece I felt that the opening chorus from Henry V also fit well with this production as imagination and dialogue played an important role in transporting the audience back in time. 

Lighting Designer - Marty Langthorne

When starting a new show, Marty Langthorne will begin by getting an understanding of the ideas and themes of the show. This is obtained by speaking to key cast and crew, as well as going to as many rehearsals as possible. He tries to get to know the artist to try and see where their vision comes from. This dialogue serves to "focus his thoughts on the central ideas of the piece." - Analysis 

Research is important to see background and context. - Research
When creativity is stifled or he is struggling to solve an issue he goes to as many art shows as possible to try to unlock those creative juices. He regularly looks at oil paintings and old masters. He will also explore some form of colour pallet for the show through a painting. - Incubation
When looking at art he keeps an eye out for how light is represented in paintings. In reference to one particular piece he looked at images of natural landscapes and used fluorescent tubes to recreate colour combinations. 

References
Online, L.S. (2016) LampShopOnline meets Marty Langthorne. Available at: https://www.lampshoponline.com/advice/we-meet-marty-langthorne/ (Accessed: 28 November 2016).

Lesson 3 - Visual Story Telling - 24/10/16

Visual Communication

I found I could say things with color and shapes that I couldn’t say any other way—things I had no words for.
—Georgia O’Keeffe

"Visual communication is anything none verbal that expresses an idea. It is primarily presented on two dimensional images."


Examples
Signs - safety, directional, informational etc
Typography
Drawing
Technical drawings
Model boxes
Graphic design
Illustrations
Propaganda posters
Industrial designs
Advertising
Animations
Body language
Principles of Design
The principles of design describe the way artists use elements of art in a work of art.
Balance is distribution of objects, colours, textures and space. Balance to give design stability.
Elements of a Good Design
Rhythm
Rhythm is the way that our eyes are carried from one part of the design to another. This may happen abruptly through the use of jagged lines, abrupt shifts in colour or space, or in a flowing circular way. Repetition of design elements also contribute to sense of rhythm   
Emphasis
Harmony
Balance
Scale
Proportion
Tools
Line - horizontal, vertical, straight, curved, dotted, thick, thin.
Lines have a direction, be it horizontal, vertical or oblique (slanting). The direction of a line can affect the emotion of the viewer. For example, zig-zagged lines create an element of conflict, danger and action. Horizontal lines typically create feelings of stability. Multiple lines pointing the same way drags the eye and creates a focal point for each image. They can be used to emphasize points or distract from others. The sudden breaking up of horizontal lines creates an area of interest around that position. By contrast, vertical lines have much greater connotations of power and strength.
To the upper right is 'Something More,' by Alexander Rodchenko. Rodchenko often uses hard lines at an angle to create hard geometric shapes and a sense of unease. In this example they almost frame the action of the image show the audience where the most visually interesting point is. The unease from this image is gained from the slant of the lines as they suggest some form of conflict. In this image there is an almost contrast between the natural softness of the mother with her child, and the hard blackness of the lines, which come off as man made and unnatural.

Image result for picassoShape - Shapes are 2D objects that are created when multiple lines come together. Shapes have a size that may indicate significance or insignificance, strength or weakness. Geometric shapes are usually artificial and instantly recognizable. Geometric shapes include circles, triangles and squares. Geometric shapes can be used to give the impression of structure and order within a piece. Organic shapes are much more natural and free flowing. They may or may not be easily recognizable by the viewer. They are often irregular and/ or uneven. 
The area within a shape is known as positive space, while the external area is referred to as negative space. Designers may use shapes to organise information, 
The meaning of individual shapes may vary from culture to culture. For example, a red cross may be used to evoke patriotic feelings in England, while other places will get connotations of first aid and health.
Circles - circles are symbolic of cycles. They are almost universally used to depict the sun, moon and planets. The curves on a circle are typically seen as more feminine. They are used within art to evoke feelings of security, eternity, community and integrity. 
Squares - Squares are primarily used to suggest honesty, They represent formality and mathematics and rationality. Squares are often connected with solidarity and peacefulness. In Buddhism, the square represents a relationship with humankind and  divinity,  
Triangles - When used regularly they can suggest familiarity and organisation. However, when shown on their sides they can be used to depict conflict and unease.

Form - 3D, geometric, organic
Texture - Wavelengths of light
Colour
Space


Rule of Three
This is the splitting up of images into thirds in order to create a more visually interesting image. In theatre spaces, re arranging groups of threes can alter the flow and aesthetic of a space. It can determine the focal point and balance of a scene. In photography it means that an image should be split up into nine equal parts by two equally spaces horizontal lines and two equally spaced vertical lines.
Golden Spiral
Colour Theory
Red - energy, passion, ambition, determination. Also anger and danger.
Orange - communication and optimism! Negative colour meaning attaches pessimism and superficiality.
Yellow - Colour of the mind and intellect. Usually optimistic and cheerful. Can also suggest impatience, criticism and cowardice.
Green - balance and growth. Suggests self reliance and possible possessiveness.
Blue - connotations of trust and peace. Can imply loyalty and integrity as positive traits, as well as conservatism and frigidity.
Indigo - colour of intuition. Colour theory suggests it stands for idealism and structure. Additionally, ritualistic and addictive.
Purple - suggests imagination. It has connotations of creativity or immature and impractical.
Turquoise - is communication and clarity of mind. Can also be practical and idealistic.
Pink - stands for unconditional love and nurturing. However, can be considered girlish, immature and silly.
Magenta - connotations of universal harmony and emotional balance. It is spiritual and practical, encouraging common sense and a balanced outlook on life.
Brown - friendly yet serious. Typically quite down to earth with connections to security, comfort and material wealth.
Grey - the colour of compromise. It is the transition between two non colours. It is unemotional and detached. It can be used to hint at indecisiveness.
White - Usually seen as the most complete and pure colour. It is the colour of perfection, and means innocence, wholeness and completion.
Black - black is the colour of the hidden, the secretive and the unknown, creating an air of mystery. It keeps things bottled up and hidden from the world.
Gold - the colour of success, achievement and triumph! Associated with luxury, prosperity, abundance, quality, prestige, sophistication, value and elegance. It implies material wealth, affluence and extravagance.
Silver - silver has a feminine energy and is strongly related to the moon, and the ebb and flow of the tides. It is fluid, emotional, sensitive and mysterious.
Study Task





















References
Using horizontal lines in photography (2006) Available at: http://digital-photography-school.com/using-horizontal-lines-in-photography/ (Accessed: 27 November 2016).
Bradley, S. (2010) The meaning of shapes: Developing visual grammar. Available at: http://vanseodesign.com/web-design/visual-grammar-shapes/ (Accessed: 27 November 2016).

Sunday, 6 November 2016

Lesson 1 - Thinking Creatively - 10/10/16

"To live a creative life, we must lost our fear of being wrong." - Joseph Pearce

What is a design?
A design is a drawing or plan produced to show the look and functions, or workings of a building, garment or other object. 
Every object has a specific purpose and designs outline what the object's function is, how it works and what it looks like.
In this lesson we focused on which areas of the brain are used for different activities. The left half is more logical and is used in problem solving, decision making, reasoning, organisation and is responsible for spacial awareness. The right side tends to be more based in fantasy and used more for movement, emotions and design based tasks.
The brain has two different processes, linear and divergent
Linear processes are used in the step by step solving of a problem or task that usually results in obtaining the correct answer.
Divergent process flit between different ideas and often result in multiple solutions.
Gator Brains
Gator brains focus on basic instinctive responses responses; fight, flight or freeze.
Monkeys playing chessMonkey Minds 
Monkey minds tend to rush from topic to topic. They're working and thinking most of the time and are suited to multitasking and mental hopscotch.
Elephant Teaching
This is the process of learning from past experiences. This can lead to some difficulty when faced with new ideas. 

Activities

Continuous line drawing
We performed this task twice, once with music and one with silent. I found the former easier because the fast pace music made me move more quickly and gave the drawing more detail. I enjoyed the task but originally had difficulty grasping the reason behind it. I tried to approach it logically and have my picture be as accurate as possible (the quote by Joseph Pearce comes to mind) but after discussing the activity with someone else I think it would be more worthwhile to go at it much more loosely and open up my imagination more. One thing I liked about my pictures were that my lack lack of perception created an almost shadowy hand a centimeter lower.
Immediate reactions to poems
I  thoroughly enjoyed this task because it got me thinking in a different way. I usually try to analyse everything and it was liberating to write down all of my thoughts about a poem without trying to fully discover the meaning. It gave me a fresh outlook on many of the poems and I came up with some ideas I wouldn't have had otherwise.


Every box a picture


This was probably my favourite task due to the huge amount of variety that came from only 20 minutes of work. It was incredibly interesting to see what other people came up with, with some having chosen a specific theme in colour or concept while others created a grand picture or story by combining all of the squares. 

Personally, I decided to make each square as unique as possible using a mixture of 3D and 2D images/ I think that this worked well as it made me think more creatively and eventually more abstractly. 


Unmasking Theatre Design: A designer's guide to finding inspiration

Design Process (From sound)

1) Commitment
Commit to the idea.
2) Research
Background information on play and writer, while also looking into the theatrical genre and style. The designer may also want to look into the social and historical context of the play. both internally and externally. It's also worth looking at previous productions of the play.
3) Incubation
Develop ideas using a portfolios of both audio and visual references, and mood boards. This stage is when the designer wants to think about what emotions they want to inspire, what kind of image they want to create and the style they want to use.
The portfolio may include audio clips, clips, images, shapes and colours, and images that inspire the designer.
4) Selection
The designer meets with the director to discuss their intentions. They will also begin to gather/source materials and props.
A list of priorities may also be made.
5) Implementation
Paperwork

  • Ground plan
  • Equipment list
  • Cue list
And the equipment check.
6) Evaluation
Look back over the play/task and discuss what you liked, what you didn't, what worked well and what didn't.

Study Tasks

Which side of the brain is dominant?
My right side tested to be more dominant with an average score of 60, meaning that I -should- be better at creative tasks, more emotional and tend to focus on the present and the future. I may not be so good with problem solving, organisation, theory, language and facts.

Watching water boil
I did this task twice, once with clear and once with stock powder added.

Clear water
I found the clear water very clinical, with images of hospital wards and sterilisation coming to mind. The water could be used as a metaphor for cleanliness. The constant flow up bubbles gave me feelings of change and insignificance as each bubble vanishes after a second and no two moments are the same. Futility, it just keeps going on. Science and stars. Perfection.
The connotations of rage that the idea of "boiling over" contain also gave the sight furious edge.
Stock water
The added stock powder changed the colour of the water and removed all connections to cleanliness. made it the water prehistoric and swampy. Images of both the birth of the earth and Jurassic Period.

To combine the two, the two different pots could be contrasted against each other to show a stark difference between opposing ideas, as well as a change in character.

Extras

Black Dog
The Black Dog short films depicted a black dog sometimes only visible by the narrator who followed them around and reduced their quality of life. The black dog is a symbol of depression. In one video I watched the black dog manifested itself in different ways (similar to depression), appearing as sunglasses, hair and a literal black dog. I liked this technique as it showed that the little black dog is always present even when it can not be seen externally. It also suggests that the black dog has an element of control over the narrator as it affects every part of their life. This is reversed in the final scene when the narrator has a picture of the dog in a presentation, which suggests to me that although the black dog is still present, it is now much more under control and is used to learn from.
Little Girl Inside of Me
"Photo by @[757295891:2048:Chun Wang]"
Little Girl Inside of Me is show I worked on that also uses metaphors to show an individual's state of mental health. In this show a massive cage acted as a symbol for the little girl that was trapped within the narrator due to the severe PTSD she experienced after seeing her home town in Japan devastated by an earthquake. I liked the design of the cage because it shows the Japanese influence while still being relatively simple in design.
Because the set was so bare the director relied greatly on body language and sound in order to take the audience from location to location.
Designing with Nature
It is a good idea to take a closer look at your surroundings. Think about selecting smaller details to incorporate into design as they present a more unique view that often go unseen as people walk by.
Variety is key! It's a good thing to pick a category and then pick several examples, for example if you were looking at flowers, it would be a good idea to gather ten different samples. This will give you a wider range of textures and colours to experiment with.
Perspective
Not just plants
Motion
Contrast images
Experiment with colour to alter mood
Activities
focus only on texture

focus only on shape
Dreamstime.com
https://www.webdesignerdepot.com/2009/08/17-techniques-for-creating-designs-inspired-by-nature/

Lesson 2 - Story Telling - 17/10/16

Types of Story Telling

Cultural Stories
Cultural stories are the transference of morals, values and beliefs from one generation to the next. They are often told to children to teach them certain things, pass on traditions and to share religion.
Family Stories
Family stories tell the audience about the history of a family. What their heritage is and where they come from. They may include traditions and events that have happened in a family's past. They allow a family identity to emerge. They often include the finest traits of a family's history and serve as a motivational tool as a reminder to live up to something,
Friendship Stories
Friendship stories help unite groups of friends and prevents them from growing apart once they begin to lead different lives. They are a recollection of a shared experience. They may be told at reunions or just to bring about a few laughs. To the right is a picture of a number of mementos that I have collected over the years. I think that each one is a good example of how friendship stories can be represented physically. In a production props such as these could be used to show aspects of character or backstory.  
Apocryphal
Often called Urban Myths, apocryphal stories are regularly presented to the audience as unlikely or doubtful. They revolve around the fear of things that can not be fully understood.
Personal
Personal stories are continuously picked up as an individual goes through their life. They concern individuals and often act as a way to understand, change and find meaning to life. They may also serve as tool to motivate, inspire or instill fear in others. Biographies are a form of personal story telling,
Myths
Myths are stories that are presents as being true but with little to no evidence to support their sometimes outlandish claims. They serve as reminders of what different cultures should fear in life.
Image result for mythical memesFun fact without a source! I once read that myths could have also served to explain mental illness like schizophrenia or autism. For example, the changeling myth may have come about to explain autism in children as it does not become apparent until they're a few years old when they suddenly start acting differently. However, as it stands I do not have a credible source.
Unexplained
Unexplained stories are stories about paranormal or extraterrestrial activity. For example, stories about ghosts, ghouls and UFO's all fall under the Unexplained blanket. They help conquer fear and help us believe in things we do not understand, like faith in a religion or higher power. They help fill people with hope that there is something more than what they currently know to be true.
Tapestries
Tapestries are a visual style of story telling that historically depicted scenes of major battles, like the Bayeux Tapestry, which detailed the lead of to the Battle of Hastings in 1066.
Poetry
Poetry uses a combination of the aesthetic, notional and semantic qualities of language in order to convey ideas and themes.
Sculpture
Paintings
Tattoos
Carvings
Music
Film
Books
The left is a picture of a mistake tattoo that I got a few weeks ago. It's included because I think it works as an example of a friendship and personal story that is presented in using the tattoo medium.









Study Task - Look at condensed imagery in music. Select specific lyrics.

Condensed Imagery

Golden Skies - Little Robyn
Throughout the song there is a running parallel between life and death, fantasy and reality. Shooting at things with a gun - stark contrast to the idea of 'golden skies'. Shows harsh realities. 
Golden skies acts as a metaphor for heroin use, while the fruit metaphor, "fruits around you begin to spoil." is symbolic of the broken friendships that addiction will eventually lead to.
Strong images of nature. death connotations. 
Metaphors
"stories of the dice decisions and tales of tinfoil."
It is a journey. Blurs the lines between reality and fantasy.
Colours - Halsey
"only happy"  contrasts "sorry head"
"You’re dripping like a saturated sunrise"
"You’re spilling like an overflowing sink" - Such vibrant colour. Too much emotion. Almost gluttonous?
"Pulled apart at the seams"
"you're a masterpiece" 
Loads of references to art and colour. This could be to show that this isn't real love and that it is an impossible idealism. On the other hand, a less cynical interpretation is that the love is emphasized by the intensity of the colour. 
This excess of colour is then contrasted by the use of grey in later verses. Halsey uses grey to show the absence of colour, even stating that this man is "now so devoid of colour."
"You were a vision in the morning when the light came through." This once again suggests something ethereal and not real. 
Extras
Woman in Black
The woman in black used projection (an example of condensed imagery?) in order to change location, namely when they projected the image of a church onto wire mesh during the funeral of Alice Drablow. They also used set pieces, such as a crate, and the audience's imagination in order to depict several events they could not realistically get on stage. I loved this device as it got round possible budget constraints, remained true to the story they were presenting, and engaged the audience more. No -> Imaginary Set -> Actual Set
This is similar to a production of Peter Pan I saw where they used every day furniture to show the children traversing the wild forests of Neverland. Though the techniques were the same, I thought the effect achieved was different; while The Woman in Black used it to progress the story, I felt that it added to Peter Pan's childish sense of imagination and made it seem more like a game.
Aladdin
Another good example of condensed imagery can be seen in a college production of Aladdin; due to the low budget that the college had at the time, it was not feasible to create new sets for each of the pantomime's locations. This was overcome by the changing of lights depending on where the characters were. For example, they used a green glow when in the villain's lair, a gold light during the Cave of Wonders sequence.
----------------------- pictures currently unavailable but will be added.
Image result for cognitive dissonance in art

Cognitive Dissonance Theory
Cognitive dissonance theory is the idea that humans like to seek consistency in their cognition, any dissonance (inconsistency) found must be eliminated.
In art, cognitive dissonance can be used to motivate people to change something in order to obtain consonance. It can be used to challenge an individual's beliefs and/or their perception of a image or piece of text. Cognitive Dissonance often makes use of challenges that inspires the reader to accomplish or change something. For example, writers/journalists may begin an article with a fact and then challenge it. This encourages the reader to continue with the article in order to discover the truth and achieve cognitive consonance once again.
Banksy often uses his art to present conflicting images that can make the viewer uncomfortable or stop to question what it is they're seeing.
"you think you know everything about -insert-" - fact
"but you don't." - challenge to fact
This encourages people to read the article so that the fact once again becomes true and they regain their cognitive consonance.
The picture to the right is a great example of cognitive dissonance as it offers information that we know to be untrue and so creates a conflicting viewpoint that contradicts our own knowledge.

Oxfam
Although not directly related to theatre, I found Oxfam's use of the Taurus constellation in their shop window a brilliant and clever design plan as it keeps in line with the Christmas-sy atmosphere and was connected to the Ox.
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Understanding Comic Books
"Icon" used to describe anything that presents an idea, person, place or thing.
Concepts - Ideas, concepts and philosophies
Practical realm of icons - language, science and communication: +, -, x, 1, 2, 3, a, b, c...
Pictures - resemble actual things
Photography and realistic paintings - most resemble real life counterparts but are smaller, flatter and less detailed. Films sometimes called cartoons to acknowledge this fact.
By stripping down an icon to it's essential components, they are able to amplify those components.
Faces can be seen everywhere. Anything can be turned into a face.
You see yourself in cartoons. Cartoons are a vacuum that pulls in our identity and awareness. They are concepts that can be filled with your own thoughts and ideas. You don't think about their beliefs or views. The less detailed a character is the more we can identify with that character and put ourselves in their position.
Life can be separated into two realms, the realm of concepts and the realm of senses.

Fry, T. (2011) Design with dissonance – smashing magazine. Available at: https://www.smashingmagazine.com/2011/10/design-with-dissonance/ (Accessed: 4 December 2016).